SoundQuest: Bringing adventure to the local music discover process.
Collaborators: Alexander Kim, Ellen Chin, Alida Kestler
Problem Statement: The music discovery process in Austin, whether it be the physical experience of going to a show, or the virtual experience within an app or website, is tired and predictable.
Solution Statement: We created an app, SoundQuest, that brings back the fun and adventure to the local music discovery process. The app encourages a physical quest, where users seek out virtual Totems representing a real-world prize. These prizes serve to promote local artists while also incentivizing fans to get out and enjoy a live show.
User Experience: The app features two types of users: the fan, and the artist. The fan's experience within the app can be related to that of Pokemon Go. Fans are encouraged to embark on Quests that utilize augmented reality in order to attain Totems which represent real world prizes (free concert ticks, drink tickets, exclusive information regarding secret shows, etc.). The artist's role within the app is to create, place and assign a value and time limit to each Totem, create events within the app, and then link Totems to those events. The artist essentially plays the role of Totem Master. Both fans and artists also have access to a local music Discover feature, where one can listen to and favorite local artists.
Take a look at this SoundQuest demo that I made using InVision and recorded using Quicktime. The demo walks you through the Artist's user experience of on-boarding, sign-up, creating an Artist Bio, creating Events, and creating Totems. Next the demo walks you through a quick Demo of how the augmented reality portion of the app works. This demo is followed by a quick look at the Discover and Favorites features of the app. Enjoy!